Some UcompOSStyleProxy Basics

If you are a regular reader of this blog, you know that a lot of blogs have been dedicated to talking about the UcompOS Proxy components.  However, one component that hasn’t received a lot of attention so far is the UcompOSStyleProxy.

The UcompOSStyleProxy provides a means to manage the style properties of the UcompOS Main Container.  For instance, you can use the UcompOSStyleProxy to override the default background image on the UcompOS Main Container or set fade in\out duration effects on UcompOSWindowProxy instances.

To demonstrate the two behaviors above, let’s take a look at a simple UcompOSStyleProxy code example.  First, in my UcompOS instance, I have created a simple HTML application called styler.html that is loaded as a background application by my dockManifest.xml file.  The code in my styler.html application is fairly simple and easy to follow as evidenced by the following sample code:

<SCRIPT TYPE=”text/javascript” SRC=”/UcompOSSDK.js”></SCRIPT>
<SCRIPT TYPE=”text/javascript”>

//instantiate the UCompOSSDK
function start()

//instantiate a UcompOSStyleProxy instance that we can apply styles to
var styler = new UcompOSStyleProxy();

//set the default background image to Picture1.jpg at the correct file path on the server

//now, set the UcompOSWindowProxy instances to fade in\out 3 seconds



Hopefully, this example is simple enough to follow along with fairly easily; the mechanics involved are designed to be as straightforward as possible. However, one could easily envision scenarios where a user’s preferences are saved in a database and loaded at run-time by turning styler.html into a scripted application using PHP, PERL, or the language of your choice.  Or, perhaps you may look at setting and instantiating style properties at startup using your dockManifest. The choice is up to you!

Note also that it is also possible, for example, to change the color of text on the menu bar by using some code like (using our example above):


You will want to keep in mind, though, that it is likely that the UcompOSStyleProxy class will continue to evolve in such a way that setting styles in this manner may not work in the future. Therefore, this practice is not recommended at this time. However, you will want to stay tuned to the updates that are made to this class as the UcompOS SDK continues to mature over the coming months.

A Simple HTML Digital Camera Browser

In this tutorial, we will look at a variety of core UcompOS Rich Productivity Framework concepts, and in particular we will explore the mechanics of adding a desktop component to your UcompOS Rich Portal Application.

It is recommended you download the source of the application we’ll build in this tutorial at the link below so you can follow along and there is also a video demonstration of the application we are going to build in this tutorial.

Download the Simple HTML Digital Camera Browser Source Code

This tutorial assumes you have at least a basic working knowledge of:

  • Adobe AIR 2.0
  • Adobe Flash Builder
  • ActionScript 3.0
  • HTML
  • JavaScript
  • You should have read my blog posts or watched my video tutorials about UcompOS Proxy Components and Services Dictionaries

The goals for our application are as follows:

We want to build a simple digital camera browser that lets the user browse through and view images from their digital camera in a Rich Portal Application implementation.

We are going to keep the application as deliberately simple as possible and we are not going to address its cosmetics or aesthetics so that we can focus on providing instruction on specific UcompOS concepts and principles.

To further define the specifications for our application, we want to build a UcompOS Application that prompts the user to connect their digital camera to their computer.  We want our application to be able to know when their digital camera has been connected.  Then when the digital camera has been connected, we want to display the contents of their camera to them.  The user should be able to easily browse through their camera’s contents and they should be able to click on a file on the camera to view it.  Also, the file should be opened in the native photo-viewing application on their computer versus simply displayed in the browser.

Again, we are going to focus on a very simple implementation and will not focus on aesthetics or presentation so that we can focus more on the core UcompOS mechanics we are leveraging to build our application.

Our UcompOS application is comprised of the following components:

  • An AIR 2.0 UcompOS Application built with Adobe Flash Builder 4
  • An HTML UcompOS Sub Application

We’ll walk through the process of setting up and building the different pieces of the application fairly linearly and then tie it all together at the end with a screenshot of our application.

Implementation Details

The way I want to design our program, I want a UcompOS Application to load on the UcompOS Application Dock entitled “My Camera”.  When this application is opened, we want it to launch our UcompOS AIR 2.0 application.  I want that application to prompt the user to connect their digital camera.

When the user connects their digital camera, I want to instantly launch a UcompOS Window instance in the UcompOS Portal that displays the contents of the camera to the end user and allows them to browse through any folder structures housed on the camera and then I want to allow them to select a file to be viewed in their default photo viewing application on their computer.

When the camera is disconnected, I want to shut down the application.

Setting up the AIR 2.0 Application

While I could use a number of different technologies to build our AIR application, I am going to use Adobe Flash Builder 4.   The minimum required version for a UcompOS AIR application is AIR 2.0.  You can learn more about AIR 2.0 and access its run-time and SDK at

The first step is to set up a Flash Builder project for my AIR application.

My project is called Camera_Example.  Pictured at left is the fully expanded project in Flash Builder with all its files. flash_builder_project

Our main class in our AIR application is Camera_Example.mxml.

Notice in my libs folder is the file UcompOSAIRSDK.swc.  This is the UcompOS SDK file for AIR applications.  This file is found in the UcompOS Developers Package in the sdk/air folder that is created when you unzip the file contained in the package.

Simply drag and drop that file into the libs folder of any Flash Builder (or Flex) based UcompOS AIR application.

You can also incorporate the UcompOS AIR SDK into Flash-based and HTML-based AIR applications (the SDK has no Flex dependencies) but the techniques for doing so are outside the scope of this tutorial.

Ideally, my goal is for the end user to not even have any knowledge that an AIR application is involved other than the initial install process.  I want the user to operate entirely within the web browser here and my rationale for this in this tutorial is with the goal in mind of showing how multiple technologies are fusing together to create a seamless rich experience.

Of course, AIR needs to be involved because AIR is what we use to do most of the heavy lifting in our application including detecting the camera attachment/detachment, browsing through the camera’s contents, and opening individual pictures on the desktop.

From an implementation point of view, an AIR application can only be launched from the web browser following a user-initiated event such as a mouse click.

When an AIR application is configured as the base source code for a UcompOS Application, and this application appears on the UcompOS Application Dock, when the user clicks the icon in the application dock, that user event is what triggers the launching of the AIR application.

I’ll add that it is possible to implement UcompOS AIR sub-applications and the best practice for doing this is to leverage the UcompOSArtifactProxy class.  This topic will be covered in a future tutorial in the near future.

Our AIR Application’s Descriptor File

Our Camera_Example-app.xml file needs a very crucial adjustment.

By default, you’ll see this XML element commented out:

<!-- <allowBrowserInvocation></allowBrowserInvocation> -->

This needs to be uncommented and issued a true value:


This tells the AIR runtime that your application is allowed to be launched from the web browser.

If you try to instantiate the UcompOS AIR SDK in an AIR application that does not have its descriptor set up in this manner, you’ll get a compile-time error and you won’t be able to package your application.

cameraEven though we do want our AIR application to be as innocuous as possible, if a user does stumble upon it on their main OS’ dock or in the folder on their computer where it’s been installed, I want them to see the custom icon at left and this icon and other varieties in different sizes are in the assets_embed/png folder.

Therefore in my app-descriptor file, I have implemented the following:


AIR Application Code

Since I want the user to know as little as possible, if anything, about the presence of the AIR application, I want it to be invisible.  Therefore, I’ll give the visible property in the root WindowedApplication tag a value of false.  This will suppress any windows from being displayed.

Next, I want to instantiate the UcompOS SDK.

This should happen once the main application dispatches its applicationComplete event.

My root MXML tag looks like this:

<s:WindowedApplication xmlns:fx=""

Now let’s take a look at the private variables I am declaring in my main class.  We’ll cover the purpose of each of these variables further in the tutorial:

private static var _cameraRoot:String;
private var _h:UcompOSHTMLProxy;
private var _d:UcompOSDockProxy;

Now let’s take a look at my start(); method:

private function start():void
 AIRSDKClient.getInstance(this,new ServicesDictionary());

The instantiation of the UcompOS AIR SDK is very similar to the instantiation of the UcompOS Flex/Flash SDK that targets browser-based content with a few key exceptions:

  • The Singleton class AIRSDKClient is leveraged versus the SDKClient class
  • We pass this as the first parameter to the getInstance(); method and an optional Services Dictionary as the second parameter.  We’ll look at the Services Dictionary for this application below.
  • Internal to the AIRSDKClient class, the SDKClient class is instantiated.  Once it is instantiated, it dispatches an Event of type SDKClient.SDK_READY and only then can you safely instantiate and use any of the Proxy Components built into the SDK so you must listen for this event and implement any Proxy Component-related startup code in the event handler for this event

In our start(); method, we have a call to implementStorageVolumeListeners();

Let’s take a look at the implementStorageVolumeListeners(); method:

private function implementStorageVolumeListeners():void

This method leverages AIR 2.0 capabilities.  StorageVolumeInfo is a Singleton class in AIR 2.0 that can have an event listener attached to it to handle StorageVolumeChangeEvent.STORAGE_VOLUME_MOUNT and StorageVolumeChangeEvent.STORAGE_VOLUME_UNMOUNT events.  These events are dispatched whenever a new mount point is introduced to the base Operating System or whenever a mount point is removed.  Our handlers for these events are mountHandler(); and unmountHandler(); respectively.

Before we take a look at mountHandler(); and unmountHandler();, let’s take a look at the ucompos_init(); method that is invoked once our UcompOS AIR SDK has been fully initialized and we are ready to interact with it fully:

private function ucompos_init(event:Event):void
  _h = new UcompOSHTMLProxy();
  _h.alert("Please connect your digital camera to your computer");
  _d = UcompOSDockProxy.getInstance();

In this method, we are creating an instance of UcompOSHTMLProxy.  This class has a number of methods that let us execute common JavaScript methods such as alert();, prompt();, and confirm(); in the UcompOS Portal’s HTML wrapper file.

I am choosing to use a regular JavaScript alert to prompt the user to connect their digital camera to their computer.

I am also going to create a reference to the UcompOSDockProxy Singleton and my reasons for doing this will become clear below.

Now, let’s take a look at the mountHandler(); method.

private function mountHandler(event:StorageVolumeChangeEvent):void
 _cameraRoot = event.rootDirectory.nativePath;
 w = new UcompOSWindowProxy();
 var object:Object = API.getFiles({});

This method is invoked when the user attaches a new storage volume to their computer.  It is worth mentioning at this time that the simple example being developed here could be used to browse any type of removable storage.  We just happen to be focusing on a scenario that would involve a digital camera.

The implementation details of mountHandler(); are straightforward.  First, we want to call the setAlert(); method of the UcompOSDockProxy instance and pass a value of true to it.  This makes the icon associated with this application on the UcompOS Portal Application Dock “Chirp” and glow drawing the user’s attention to it.

Then, we want to set the _cameraRoot property to event.rootDirectory.nativePath.  The StorageVolumeChangeEvent contains a rootDirectory property which is of type File and represents the file location on the file system where the base of the mount point is located.

Next we create an instance of UcompOSWindowProxy of 400 x 400 and load our HTML sub-application into it.  Our HTML sub-application will be the actual camera browser that the end user interacts with and we’ll review that later.

Our unmountHandler(); method is extremely simple:

private function unmountHandler(event:StorageVolumeChangeEvent):void

This calls the close(); method on our UcompOSWindowProxy instance and then quits out of the application once the camera is removed.

Way back when we instantiated the UcompOS AIR SDK, we passed a new instance of ServicesDictionary to the instantiation method.

There are two public API methods we need our AIR application to sponsor and we are calling them Camera.getFiles and Camera.openFile.

Camera.getFiles will take the path to a given folder on the file system and return a list of the contents of that folder.

Camera.openFile will take the path to a given file on the file system and open it up with the application on the computer that the file is associated with.

First, let’s take a look at our ServicesDictionary:

package cameraexample
  import com.ucompass.ucompos.sdk.server.AbstractServicesDictionary;
  public class ServicesDictionary extends AbstractServicesDictionary
    public function ServicesDictionary()
      _map =
          description:'Lists files in a folder'
          description:'Opens a file in its native application'

As you can see, both of our public API methods are housed as static methods in an API class.

Here is the method that corresponds to the Camera.getFiles public API method:

public static function getFiles(data:Object):Object
  var folder:String = data.folder;
    folder = Camera_Example.cameraRoot;
  var file:File = new File(folder);
  var files:Array = [];
  for(var i:uint = 0;i<file.getDirectoryListing().length;i++)
    var _file:File = file.getDirectoryListing()[i] as File;
  return {eventType:"files",files:files,folder:folder};

The Camera.getFiles public API method expects a folder property to be on the Object parameter passed to the method.  If it’s not, it retrieves the contents at the base of the camera.

Back in our base application, we have a static getter function that retrieves the value of cameraRoot (which is why we established the value of _cameraRoot in the mountHandler(); method).

Our method simply builds an Array of Objects each having a name property and a Boolean to indicate if the item is a directory.

In our return Object, we return the eventType property set to files as well as our Array of files and a reference to the folder whose contents were retrieved.  We’ll learn more about the purpose of this eventType property when we look at our HTML sub-application.

Our public API method Camera.openFile is extremely simple:

public static function openFile(data:Object):Object
 var file:File = new File(data.file);
 return {};

That’s it for our AIR application.  We are ready to package it with adt or the compiler built into Flash Builder.

I am packaging it into a file named Camera_Example.air and it will be reachable at a network URL of

Our HTML Sub-Application

Now we are ready to build our HTML sub-application which will be the interface the end-user actually interacts with.

The URL of our application will be at  This is the URL passed to the add(); method of our UcompOSWindowProxy instance of our mountHandler(); method in our AIR application.

We want this application to be extremely simple.

We just want it to list out the contents of our digital camera and present them as files or folders.

When the user clicks on a folder resource, we want to display the items in that folder.  When they click on a file resource, we want to open that file in the application that the file is associated with on their computer.

From an implementation point of view, when we click a folder, we are going to call our AIR application’s public API method Camera.getFiles and when we click a file we are going to call Camera.openFile.

The first thing we are going to do in our HTML sub-application is implement the UcompOS JavaScript SDK:

<script type="text/javascript" src="/UcompOSSDK.js"></script>

While it is not a requirement, best practice recommends you place the UcompOS JavaScript SDK and SWF files in the root directory of your webserver.

Here are two variables we initialize:

var camera;
var d;

When the UcompOS JavaScript SDK has initialized, it looks for a start(); method in the application its implemented into.

Our start(); method is as follows:

function start()
   d = new UcompOSDockProxy();
   camera = new Camera();

We are creating an instance of UcompOSDockProxy which we’ll use to suspend the Dock alert we set in our AIR application.

More importantly, we are creating an instance of Camera, and adding an event listener to it and calling its getFiles(); method.

Camera is a Proxy Component we have built in our HTML sub-application.  A Proxy Component is an interface to the public API methods located in other entities.

In our case, the Proxy Component Camera in our sub-application is the interface to the Camera.getFiles and Camera.openFile public API methods sponsored by our AIR application.

Let’s take a look at our Proxy Component Camera and walk through it as the mechanics of Proxy Components are very important to understand:

function Camera()
  this.getFiles = function(folder)
  this.openFile = function(file)
Camera.prototype = new AbstractProxyComponent();
Camera.prototype.constructor = Camera;

The last two lines of the class would be analogous to saying Camera extends AbstractProxyComponent in ActionScript 3.0.  Any Proxy Component must extend AbstractProxyComponent (in ActionScript as well as JavaScript).

In our class implementation, we pass the parentConnectionId property to the setDestination method of our class (which is a method inherited from AbstractProxyComponent).

Since our sub-application was launched by our AIR application, in the context of the UcompOS Continuum, we know that our AIR application is the parent of the sub-application in scope and we can safely use the UcompOS JavaScript SDK global variable parentConnectionId (this is analogous to the public property SDKModel.getInstance().parent in the UcompOS AIR/Flash/Flex SDK).

Our Camera class also implements two methods: getFiles(); and openFile();.  As you can see by referring to the class code, both of these call the public API methods in our AIR application Camera.getFiles and Camera.openFile by using the call(); method in our class that is inherited from AbstractProxyComponent.

Another very important point, in our start(); method, refer again to this command:


This tells our instance of our Camera class to pass any SDKEvent’s of type “files” to the method filesHandler.

If you refer to our AIR application public API method Camera.getFiles, you’ll recall its return Object sets an eventType property to “files“.

The return Object of the public API method Camera.getFiles is passed to our filesHandler(); method.

Here is the code of our filesHandler(); method:

function filesHandler(data)
  var e = document.getElementById('files');
  e.innerHTML = '<p><a href="javascript:void(0);" onclick="getFiles();">Camera Root</a><p/><hr/><p/><u>Current folder: '+data.folder+'</u>';
  for(var i = 0;i<data.files.length;i++)
      e.innerHTML+='<p/><img src="icons/folder.gif"/> <a href="javascript:void(0);" onclick="getFiles(\''+data.folder+'/'+data.files[i].name+'\');">'+data.files[i].name+'</a>';
      e.innerHTML+='<p/><img src="icons/file.gif"/> <a href="javascript:void(0);" onclick="openFile(\''+data.folder+'/'+data.files[i].name+'\');">'+data.files[i].name+'</a>';

Notice we are referencing the files and folder properties of the Object passed to filesHandler();.  We iterate on the files property which we know from our inspection of our AIR application’s public API method Camera.getFiles is an Array and we further know that each Object in this Array has a name:String and isDirectory:Boolean property.

We create simple HTML that displays the name of the files and folders with the appropriate icons and calls the methods getFiles(); for folders and openFile(); for files.

These methods appear below:

function getFiles(folder)
function openFile(file)

In getFiles(); as well as openFile();, notice we are calling the setAlert(); method of the UcompOSDockProxy and passing it a value of false.  This is to cancel the Dock alert we set on the UcompOS Portal’s Application Dock that we set in the AIR application the first time the user clicks on a resource.

That’s all there is to our HTML sub-application.

Configuring Everything as a UcompOS Application

Now we need to set up our application manifest for our simple Digital Camera browser application.

This should be very straightforward if you’ve reviewed some of my other UcompOS tutorials but for AIR applications, there are some special configurations you need to make:

    <title locale="en_US" default="true">My Camera</title>
    <icon locale="en_US" default="true"></icon>

Notice the appId and publisherId parameters you must include in the <params/> element of the manifest.

IMPORTANT: At the time I am authoring this tutorial, the evening of December 27, 2009, the publisherId field faces an uncertain future in AIR 2.0 and may be deprecated.  At present, you can find your publisherId by looking in the $APP/Contents/Resources/META-INF/AIR/publisherid file in the application installation directory for your installed application.  The appId and publisherId parameters must be included otherwise, the UcompOS Portal will not be able to successfully launch your UcompOS AIR application.  Any changes to the AIR 2.0 implementation specifics for publisherId will be blogged about here and updates will immediately be made to the UcompOS RPF accordingly.

Next we’ll take a very quick peak at my Dock Manifest:


In this case, I obviously just have a single application I am loading into my UcompOS Portal implementation that is our simple Digital Camera browser example.

Screenshot of the Application



In this tutorial, we created a deliberately simple application to demonstrate a number of core UcompOS RPF concepts and principles – particularly integrating the desktop into a UcompOS Rich Portal Application implementation.

The Mechanics of HTML Applications in the UcompOS RPF

When I set out to build the application (the Educator 2 E-Learning Enterprise Management System) that led me to build the UcompOS RPF, I was operating under some very simple premises.

One such premise is, to the maximum extent possible, I didn’t want to be handcuffed exclusively to any one particular technology.

While I did make the decision to make the UcompOS Portal (i.e. the “Main Container”) a Flex 4 application (and I am very comfortable with this decision), as far as the sub-applications that would be launched inside or alongside the UcompOS Portal, I simply felt I absolutely needed to be able to work with as wide of a canvas as possible and for me this includes Flex, Flash, HTML/JavaScript/CSS, Adobe AIR for desktop UcompOS applications and even Microsoft Silverlight.

But any of these technologies need be able to interact with each other seamlessly such that what particular technology a UcompOS application or sub-application was constructed with was irrelevant in the context of the overall UcompOS Continuum.

In a full-fledged UcompOS implementation that has multiple UcompOS Applications all working in conjunction with each other, each application, sub application, and the UcompOS Portal itself is a player I refer to as an entity.

For an entity to be able to talk to other entities or execute API commands on other entities, it must have the UcompOS SDK installed.  The download for the UcompOS SDK contains 3 resources for Flash/Flex, AIR, and JavaScript developers.

The Flash/Flex SDK is a SWC that has no Flex dependencies so you can use it interchangeably in Flash as well as Flex applications, however, the Flash/Flex SDK is based on ActionScript 3 and at this point I don’t yet have any intention to release an ActionScript 2 SDK (though there still are ways to involve ActionScript 2 applications in UcompOS implementations and that will be covered in a future posting).

The AIR SDK is a SWC file that has some AIR 2.0 dependencies so that will only compile in an application that has the AIR 2.0 SDK at its disposal.

The JavaScript SDK is comprised of 2 files: UcompOSSDK.js and UcompOSSDK.swfUcompOSSDK.js needs to be included in a UcompOS HTML Application <SCRIPT/> element and the file can be placed on any webserver – even on a domain different than the domain hosting the UcompOS Application.

However, the UcompOSSDK.swf file MUST be served on the SAME domain as the domain that is serving the UcompOS HTML Application.

By default, the UcompOS SDK will look for the UcompOSSDK.swf file in the root of the webserver – i.e. at an absolute path of /UcompOSSDK.swf.  This however can be changed by setting the basePath variable in your HTML Application’s JavaScript code to a relative or absolute path – for instance:

basePath = ‘./’;

would tell the UcompOS SDK that the UcompOSSDK.swf file can be found in the same directory as the HTML Application.

In my post yesterday I discussed the fact that for browser based content, UcompOS applications use the LocalConnection infrastructure of the Flash Player as their communication medium (UcompOS AIR Applications use the new AIR 2.0 ServerSocket implementation).

So if the UcompOS Continuum is based on the LocalConnection which is a Flash Player implementation, how then do UcompOS HTML Applications participate in UcompOS transactions?

The answer is using the UcompOSSDK.swf as a Proxy to the UcompOS Continuum.

When the UcompOSSDK.js file is implemented into a UcompOS HTML Application, the UcompOSSDK.swf file is loaded as an invisible element into the page via DHTML.

The UcompOSSDK.swf file is actually a UcompOS Application with the UcompOS SDK incorporated into it.

The UcompOSSDK.swf application utilizes a Proxy Component (more on Proxy Components in a future post) called JavaScriptCommand.  The UcompOS JavaScript SDK serves as a traffic manager between a UcompOS Application’s internal implementation and the UcompOSSDK.swf application.  Then the UcompOSSDK.swf application and its JavaScriptCommand Proxy Component serves as a proxy to the UcompOS Continuum.

If all this sounds complicated, well, it is.  It took a lot of time to think through the implementation details and to develop, test, and perfect them.  But once you get your head around it, it is very easy to implement.

For the most part, the mechanics involved with leveraging the UcompOS JavaScript SDK are very similar to those involved with the UcompOS AIR and Flash/Flex SDK.

ActionScript 3 and JavaScript are different languages though.  For starters, ActionScript 3 is a strongly typed language and JavaScript is not.  Also, implementing Object Oriented design patterns in JavaScript is more convention than strict procedure so there are subtle differences I’ll cover in this blog as the project evolves.

To get started building simple UcompOS HTML applications, you really only need to know a very basic amount of JavaScript.  To build full fledged powerful UcompOS HTML applications however that implement Services Dictionaries and Proxy Components (I’ll devote separate postings to each of these exciting topics in the next week), you do need to invest some time into learning Object Oriented Programming conventions in the JavaScript programming language.